A short workflow for the sci-fi noir city where the game takes place: many elements are still test implementations, but the core concept is clear — gray, expressionless buildings in a modern, almost cosmic style, repetitive and uniform, like they were drawn with a ruler. As a contrast, bold, colorful neon signs cut through the monotony, and even though they “clash” with the world, they paradoxically complete it perfectly.
Together with the dev, we’re temporarily using my personal motion design pieces as in-world billboards. It’s mainly for the alpha build, but we’ll likely keep some of them because they fit the composition and the city’s vibe really well.